Several Small but Meaningful Changes
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Updates for 0.8.5 (Demo)
If you’ve been following along with development and noticed that the version number system has changed, yes, yes it did. I will be using 0.x.x as we get closer to the 1.0 build from now on, but that’s the least this new build has to offer.
Below is a list of the changes to the demo in 0.8.5:
- New animation for the Dire Wolf’s summon
- New animation for the Death Worm’s burrow
- Improved some enemy animations (e.i. Coyote, Nimerigar, Fire Elemental, Kanontsistontie)
- Added some simple lighting when inside the mine to give the feel of being in a dark hole in the ground
- As you build up the town additional buildings and roads will now populate
- Changed the way the bosses are selected (they now alternate based on how many times you’ve entered the mine instead of being completely random)
- Added a pocket indicator to cards that are (get this) pocketed
- The number of remaining energy for the player now turns red when it’s at zero
- Circles of Hell that have not yet been unlocked can be selected and previewed in the Mine Entrance menu, but they cannot be entered
- Changed the basic font to Liberation Sans Bold so that paragraph text is easier to read (it used to be Marlboro which was a bit more stylized), but titles and buttons remain or have been changed to Saddlebag
- Added an option under “Video” in the settings to change the cursor back to your system cursor
- Changed the default volume for the music to be at 0.25
- The Peddler has come to town message now includes a dismiss button
Bug fixes:
- A few spelling errors were fixed
- Key term/tooltip pop-ups should no longer remain on screen during the tutorial or on top of menus (the key terms in general have been an issue, but all known issues have been fixed *crosses fingers*)
- The yellow selection highlight now shows when a card is selected using the Gunslinger’s Roulette
- Character stats and game state are now fully reset when switching between save files, there were a couple of stats that were not being properly overwritten
Status update on the full-game:
I just had the last beta test for the game and made a few tweaks based on feedback. The largest piece of feedback was the game difficulty. I’ve done a few things to rebalance the game to make it easier yet still challenging. Further balancing is taking place for the Gunslinger and Gambler because players had trouble completing a run in the later stages of the game with them. This rebalancing and some graphics polishing are the bulk of development for the next month. The only outstanding feature is adding Steam Achievements (for the Steam build, the game will also be available on Itch).
I am announcing that the game will be released on March 27.
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Risk & Riches
Roguelite, deckbuilder set in the American West during the late 1800s.
Status | In development |
Author | Growlery Games |
Genre | Card Game, Strategy |
Tags | 2D, Deck Building, Pixel Art, Roguelike, Roguelite, Turn-based, Turn-Based Combat, Western |
Languages | English |
Accessibility | Interactive tutorial, One button |
More posts
- Life Isn't Fair, but Games Should Be6 days ago
- Introducing the Gunslinger35 days ago
- Risk & Riches is Coming Round the Mountain56 days ago
- Beta 1.2.5: Risk & Riches Demo76 days ago
- Demo Launch: Risk & RichesNov 07, 2024
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